What was the year of the first Olympic Games where instant replay technology was used?

Study for the USOPM Level 2 Test. Dive into flashcards and multiple choice questions. Each question features hints and detailed explanations. Prepare confidently for your exam!

The first Olympic Games to utilize instant replay technology was in 1964, during the Tokyo Summer Olympics. This marked a significant advancement in how athletes and officials could review performances and decisions in real-time, enhancing the accuracy of officiating and the overall viewing experience for audiences. Instant replay allowed referees and judges to analyze plays from multiple angles and make more informed decisions regarding close calls, leading to fairer competition.

The choices provided lead to a common misunderstanding regarding the timeline of technology in sports, as prior Olympics lacked the sophisticated broadcasting capabilities needed for instant replay. The 1964 Games were groundbreaking in this regard, demonstrating the potential of television technology to influence sporting events. The years preceding 1964 did not see the implementation of this technology at the Olympic level.

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